%@LANGUAGE="JAVASCRIPT" CODEPAGE="1252"%>
![]()
ARTIST BIOGRAPHY
Jamie began her artistic path by recieving her BFA at the University of Colorado at Boulder. Her concentration was in oil painting and figure drawing.

Soon after, she studied computer animation at the Vancouver Film School where she became a well-rounded CGI generalist. Although now, her main talent resides in texturing organic creatures and characters.
From February of 2006 to December 2006, Jamie worked for Sony Computer Entertainment America as a Texture Artist/ Texture Lead, using a high resolution 4k pipeline created by Paul Fedor (www.paulfedor.com). She has written a Camera Projection in Maya documentation for Sony Playstation (AVAILABLE UPON REQUEST) and has become very skilled in the photo real technique of texturing human skin, full human characters, creatures, props, and environments.
Jamie now works in London at Framestore (www.framestore.com) working on a feature animation called The Tale of Despereaux and a live action creature series called Primeval.
![]()